![]() ![]() On Windows that was irrelevant, but on Linux this leads to an inconsistent look, because OpenMW has no way of knowing which one of the duplicates you want to use. So if you want to install, for example, a huge texture replacement mod, with normal maps maybe, which replaces EVERYTHING, and on top of that a smaller replacer for a specific part of the textures, you may end up with duplicate files (because of the different file names). ![]() Most mod authors use a wild mix of lower and upper case file names in their textures and meshes. One thing not related to your main question, but on your Linux switch in general: Linux has case sensitive file names. ![]()
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