That way you have a better idea of the order you should install your mods in, and if there are conflicts, what each mod overwrites. The UI isn't as friendly, and it doesn't come with a DL manager but you get to see exactly what each mod replaces. In most cases, the program called "LOOT" should solve your problems - but one thing I'll say is possibly an unpopular opinion - Don't use NMM. Sometimes, two mods overwrite the same files in your game, and you’ll need to decide which one you want to take. How to Deal With Mod Conflicts, or Overwrites There’s another way mods can conflict, and it’s totally separate from your plug-in load order. So if the game decides that a deathclaw has 100 health points, BUT one of your mods says it has 200, and ANOTHER one of your mods says it has 150 health points, then the game will "believe" the last one of those mods to be loaded. It will recommend you a load order you can configure in Nexus Mod Manager. Whatever is loaded last has the final say. The game loads it's own stuff AND your mods from top to bottom one plugin at a time. The first plugin should ALWAYS be "FalloutNV.esm". I'm using the YUP bug fix, which is needed for using new vegas on my comuter YUP should NEVER be at the top of your load order. Originally posted by grizz:talgaby, I know that this is a dead thread, but I'm also using NMM and can't drag it to the top of the load order.
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